Research for Overwatch medkits
What type of mechanic is it?
What does it do?
Small medkits restore 75hp – 10s respawn
Large medkits restore 250hp – 15s respawn
Located around maps
Consumed instantly upon touch
Cannot restore more than maximum health pool
Cannot restore armor
What’s it for?
to provide more ways of healing yourself then just the team’s support (busy with someone else or dead)
keep players in the action longer
allows different heroes to be played, instead of multiple healers always being needed so the team has enough healing.
Provides healing to player who can’t yet healed because of their location, aka a sniper who is far away or a player who is behind enemy lines and would be too risky for the healer to help them.
What would happen if it was taken out of the game?
A lack of variation with the heroes played, multiple healers would always have to be needed resulting in some heroes never seeing play.
Players would be dying more frequently, meaning more down time for the players
Players are never forced to move from their position to get health.
Who will heal the healers.
Links to the information needed for the assignment