

Looking at a small part of the witcher
We are going to look at the level design for this part of the witcher 2. First is the shapes used in this shot. The shape that is most commonly used is squares, this represents stability and balance. The castle in the background and smaller buildings normally are places which are safe and secure, but because of the attack that is taking place and some of the building are damaged or destroyed it gives us contrast between one thing telling us that this place is safe and the oth


Level design for SOMA
We are going to look at one of the first parts of soma (not including the prologue) and looking at its level design. First, we are going to look at the aesthetics of the level and how some elements of it have been flopped on its head. The setting for the game is in a sci-fi lab/engineering facility, you later find out that this facility is located on the ocean floor. So, a lot of the level is made of metal plating, however it’s very clear for the beginning that this facility

The impact of shapes in the real world
Us humans correspond shapes with different emotions, the shapes of the world can help us and make us feel different emotions. This is true for any visionally based construction, things like paintings, architecture, movies and of course games. We relate circles with innocence, youth, energy and femininity. Objects like squares make us feel that the object is mature, stable, balanced and stubborn. And triangles make objects feel aggressive, masculine and forceful. Do give some


Signposting in games
What is signposting in games? signposting is a thing that designers do to help the player know where to go and what to do, to prevent the player getting lost or confused about what to do and where to go, if this happens the player is likely to quit playing. A designer can do this through many different forms within a game. it must be noted that a game won’t just have one of these forms within a game, they will use a combination of signposting elements to help direct the playe