Looking at a small part of the witcher
We are going to look at the level design for this part of the witcher 2. First is the shapes used in this shot. The shape that is most...
Level design for SOMA
We are going to look at one of the first parts of soma (not including the prologue) and looking at its level design. First, we are going...
The impact of shapes in the real world
Us humans correspond shapes with different emotions, the shapes of the world can help us and make us feel different emotions. This is...
Signposting in games
What is signposting in games? signposting is a thing that designers do to help the player know where to go and what to do, to prevent the...