November 29, 2016

We are going to look at the level design for this part of the witcher 2.

First is the shapes used in this shot. The shape that is most commonly used is squares, this represents stability and balance. The castle in the background and smaller buildings normally are places...

November 23, 2016

We are going to look at one of the first parts of soma (not including the prologue) and looking at its level design. First, we are going to look at the aesthetics of the level and how some elements of it have been flopped on its head.

The setting for the game is in a sc...

November 16, 2016

Us humans correspond shapes with different emotions, the shapes of the world can help us and make us feel different emotions. This is true for any visionally based construction, things like paintings, architecture, movies and of course games.

We relate circles with inno...

November 9, 2016

What is signposting in games? signposting is a thing that designers do to help the player know where to go and what to do, to prevent the player getting lost or confused about what to do and where to go, if this happens the player is likely to quit playing. A designer...

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